

While we’re finally seeing something similar appear in the Pokémon games, that didn’t lessen the sense of satisfaction I received when I realised that this was the system of choice for Monster Crown. It’s up to you whether you fight them or run to the nearest town. Monsters pile up on screen before your very eyes. In-game Screenshotįor one, there are no more random encounters. It is made even more so by Monster Crown’s numerous enhancements. But I maintain that it is, to an extent, still enjoyable. It’s why it has appeared in umpteen different JRPGs across the past two decades.

There’s something oddly comforting about coming back to this familiar, comfort-food style gameplay. That’s not to say, however, that Monster Crown isn’t fun. It’s the same rock paper scissors mechanic you’ve seen countless times before, and it fares no differently in Monster Crown. As is tradition, you’ll deal additional damage if your attribute or type is stronger than your opponent’s. Essentially, players duke it out against other Monsters by attacking with a range of moves. Monster Crown’s gameplay is as one would expect from a Pokémon-like.
#Monster crown starters series
Should Monster Crown get a long-running series like Pokémon, then I’m sure these tracks will be as ingrained in our collective consciousness as the Pokémon battle tune is. While none of them particularly stood out, they were catchy enough for exploring Monster Crown’s reasonably sized world. The same can also be said of the game’s soundtrack, which is mostly made up of Pokémon-esque chiptunes. They’re not perfect, but they have absolutely accomplished what they set out to do. While I can understand that to some this may sound like criticism, as someone who was brought up playing games on a small, dimly lit Gameboy Advance SP screen, Monster Crown’s visuals feel somewhat nostalgic. Admittedly, the muted colour scheme and low detail sprite work do successfully pull off the faux Gameboy Colour visual style. While some of the sprite work failed to impress, the attempt at replicating the old school Pokémon aesthetic is admirable. Monster Crown’s visuals are likely its weakest aspect, which is a good thing considering they’re rather beautiful. In-game Screenshot “The muted colour scheme and low detail sprite work do successfully pull off the faux Gameboy Colour visual style.” Well, just enough to keep the player intrigued over the course of its runtime. However, while it never replicates it with as much polish or grace as those original classics, Monster Crown does offer up a plethora of original ideas and concepts. From its visuals to its core gameplay loop, Monster Crown borrows heavily from the Pokémon series. If you’ve played any of the old Pokémon games, then you’re bound to be familiar with Monster Crown.
